In January 2021, 3 games based on Retro Engine were reverse engineered. In late 2018, with Christian joining the new game studio known as Evening Star, it was decided to rename the Retro Engine and its RSDK format to the Star Engine and the Star SDK respectively. In 2016 Sonic Mania, another Retro Engine-powered game, was announced and fully released in 2017. These new features for the games include upgraded graphics, widescreen display, 60 fps, remastered soundtracks, and many more features. GMate is a 2D Sonic engine for Gamemaker 8.The Taxman and Stealth (Simon Thomley) remade and remastered Sonic the Hedgehog CD (2011) for Xbox Live Arcade, PlayStation Network, iOS, and Android, Sonic the Hedgehog (2013) for iOS and Android, and Sonic the Hedgehog 2 (2013) for iOS and Android using the Retro Engine. I hope it helps and I'm not saying the you must use all of these. You don't have to programme Tails flying, Modern & Classic with their Homing Attacks (Classic never had a homing attack in the original game, this bothers me), and Modern Sonic's boost. It requires GameMaker 8 and if you want to start editing then you need to find and download the 'Grid Spacial Indexing' and 'Super Sound v1' Extensions to it run. He said the Sonic Max ended up being a completely different engine which resulted in Sonic Genz being replaced. Sonic Genz is an engine that was replaced Sonic Max. I don't know any advantages other than you don't have to programme the dropdash. This engine features chaos emeralds (I couldn't find Chaos Emeralds in Simple and Not So Simple Sonic Worlds) but you are going to have to make the special stages your self. Sonic Mania Worlds is an engine based around Sonic Mania. The advantages are that it's easier so it's recodmended for beginners, it requires not extensions unlike Not So Simple Sonic Worlds and it is very similiar to Not So Simple Sonic Worlds meaning it's not much of a big step for beginners. (As it said in Not So Simple Sonic Worlds) Simple Sonic worlds is simpler than Not So Simple Sonic Worlds. I've used the engine before but didn't make a game with it. The Round 2 version is The Whisper of Soul which has mild language in it. One of them is Sonic.EXE Spirits of Hell. There are plenty of games that use this engine. The advantages are that you can have a boss fight in it, it has a screen size option and there are tutorials on youtube. It is a more complicated version of Simple Sonic Worlds but has advantages. This is an engine that is used in Clickteam Fusion 2.5. It also requires you to fix all the bugs yourself, as development of the engine has been postponed indefinitely.Īgain, this is purely your decision for what engine you want to use, I'm simply providing a list of available ones to use. This is the best looking engine on the list, but is very buggy, and a mess to use. Infinity Engine is a flashy, yet buggy Modern Sonic engine for Unreal Engine 4. It's also harder to use, do to Unreal's visual scripting language called Blueprints. It's a great engine, and is absolutely beautiful, but is held back by some bugs. This engine is rough around the edges, and is wildly misused, but with enough dedication, can become something great.ĭashEngine is a 3D Adventure styled engine for Unreal Engine 4. It requires the most change depending on the style of your fangame.īumper Engine is a Adventure styled Sonic engine for Unity. Hedge Physics is a 3D Sonic engine for Unity. This is the engine to be on the lookout for if you want something extremely accurate. It's easier to learn and understand then C#, but can be just as confusing. One of the oldest scripting languages out there. This is the most accurate engine on this list, but at the cost of being tough to learn. He's the lead developer behind Crimson Engine, and a leader of the Chaos remake. You'll likely have heard, or even played this engine in Mr. The Chaos Engine is a unreleased, but in development Sonic engine for the Crimson Engine. Fusion is not a good engine for fangames, but it's really your decision. This is the least accurate engine on this list, as well as the most limited. It comes with 5 characters, and an expansive test stage. Sonic Worlds is a Sonic engine made for Clickteam Fusion. MAX+ currently doesn't have a release date. If you want something accurate, yet easy to use. It fixes a lot of the bugs and inconsistencies that MAX has. MAX+ is a more refined, and updated version of MAX+. Sonic MAX is a very accurate engine, but needs a lot of work. It's relatively easy to learn, but can get challenging quickly. This is one of the trickier engines to use, as Unity uses a common scripting language called C#. It's creator Shiro also did some shady things, but that's an entirely different post. This engine is not as accurate as some of the other engines in this list, but it's worth mentioning. GMate is a 2D Sonic engine for Gamemaker 8. It really depends on if you want your game to be 2D or 3D.
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